Re: Percontations: Beliefs, Aliefs, and Daydreams (Paul Bloom & Tamar Szabo Gendler)
As someone who's passed by the Grand Theft Auto fretting to look at more interesting questions (Do fighting/strategy/role-playing games, wherein a player memorizes a ruleset, thinks about how he can best use it, and then bends his opponent through it, have any effect on analytical skills? Do graphical adventure games promote lateral thinking the way traditional puzzles do?), I didn't think I could be interested in it again. And yet I was! Good job, all.
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